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Using a Digital Game for Training Desirable Behavior in Cognitive–Behavioral Therapy of Burnout Syndrome: A Controlled Study
2015
29 citations
Journal Article
green Open Access
Field-Weighted Citation Impact:
3.78
Using a Digital Game for Training Desirable Behavior in Cognitive–Behavioral Therapy of Burnout Syndrome: A Controlled Study | Researchclopedia
InterAcademy Partnership
Ed S. Tan
·
University of Amsterdam
Alfred Lange
·
University of Amsterdam