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This book emerges from the pressing need to consolidate animation studies within the Spanish academic landscape. While Spain boasts a thriving animation industry, recognized globally for its creative output and economic impact, scholarly engagement with this dynamic field remains relatively underdeveloped. This volume addresses this gap by mapping the current state of animation studies in Spain, evaluating existing research, and fostering new synergies among scholars. The impetus for this project stems from the MESA group (Women in Animation Studies), which brings together researchers with different profiles and university affiliations. After the organization of a first seminar on animation in 2024, the initiative had been expanded by a collective of researchers dedicated to advancing the field of animation studies and amplifying the voices of women scholars. This book serves as a crucial step towards recognizing the academic value of animation studies, fostering interdisciplinary dialogue, and enhancing the visibility of Spanish scholarship on animation internationally. This book will be of great interest to all those learning and researching within the field of animation. Chapter 13: Tradition and Innovation: The Transformation of Animation in Spain (1980–Present) J. Ignacio Meneu Oset This chapter analyzes the transformation of animation in Spain from traditional analog production systems to contemporary digital environments, highlighting the impact of technological innovation on production processes, industrial structures, and the artistic identity of the sector. The introduction of xerography, analog video, and later digital systems enabled cost optimization, faster production workflows, and broader access to animation creation. Between the mid-1980s and early 2000s, the Spanish animation industry progressively adopted digital tools for line testing, coloring, compositing, and editing, facilitating internationalization and the consolidation of studios and European co-productions. During the 1990s and 2000s, the implementation of CGI and professional software positioned Spain within the global animation market, while high-quality 2D production continued to coexist alongside 3D animation. Since 2020, the integration of artificial intelligence, virtual production, and real-time rendering has begun to redefine production pipelines and the role of animators, raising cultural and creative challenges related to authorship and the preservation of the craft-based dimension of animation.