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Talking Head Generation (THG) is a rapidly advancing field at the intersection of computer vision, deep learning, and speech synthesis, enabling the creation of animated human-like heads that can produce speech and express emotions with high visual realism. The core objective of THG systems is to synthesize coherent and natural audio-visual outputs by modeling the intricate relationship between speech signals, facial dynamics, and emotional cues. These systems find widespread applications in virtual assistants, interactive avatars, video dubbing for multilingual content, educational technologies, and immersive virtual and augmented reality environments. Moreover, the development of THG has significant implications for accessibility technologies, cultural preservation, and remote healthcare interfaces. This survey paper presents a comprehensive and systematic overview of the technological landscape of Talking Head Generation. We begin by outlining the foundational methodologies that underpin the synthesis process, including generative adversarial networks (GANs), motion-aware recurrent architectures, and attention-based models. A taxonomy is introduced to organize the diverse approaches based on the nature of input modalities and generation goals. We further examine the contributions of various domains such as computer vision, speech processing, and human-robot interaction, each of which plays a critical role in advancing the capabilities of THG systems. The paper also provides a detailed review of datasets used for training and evaluating THG models, highlighting their coverage, structure, and relevance. In parallel, we analyze widely adopted evaluation metrics, categorized by their focus on image quality, motion accuracy, synchronization, and semantic fidelity. Operating parameters such as latency, frame rate, resolution, and real-time capability are also discussed to assess deployment feasibility. Special emphasis is placed on the integration of generative artificial intelligence (GenAI), which has significantly enhanced the adaptability and realism of talking head systems through more powerful and generalizable learning frameworks.