Search for a command to run...
In the Present scenario, Gamified learning has become extremely popular, revolutionizing education by incorporating gaming aspects into traditional teaching-learning setting. Gamified learning improves and promotes students learning by utilizing interactive elements like leader boards, rewards, badges, points; evoking aesthetic sense, joy, excitement during learning. This approach fosters active participation, boosts retention and cultivates a sense of achievement, making it a valuable tool in modern education. The objective of this paper is to examine the SWOT analysis of Gamified learning, exploring its (Strength, Weakness, Opportunities and Threats). Strength of Gamified learning lies in its ability to enhance engagement, knowledge retention and motivation. However, Challenges include potential distractions, misinterpretation and the risk of over simplifying complex subjects. Opportunities includes adaptability for various subjects and personalized learning experiences, while threats involve potential over-reliance on gamification and the need for continuous updates to keep content relevant. Thus, this paper focuses on the overall analysis of Gamified learning.
Published in: International Journal of Advanced Research
Volume 14, Issue 03, pp. 222-226