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We assess the influence of different Eulerian geophysical input fields on Lagrangian drift simulations using DriftNet, a learning-based method designed to simulate Lagrangian drift on the sea surface. Two experiments are conducted: a fully numerical experiment (Benchmark B1) and a real-world drifters-based experiment (Benchmark B2). Both experiments are performed in two regions with different ocean dynamics: North East Pacific and Gulf Stream regions. The performance of DrifNet is evaluated with three different metrics: separation distance between simulated and ground-truth trajectories, the normalized cumulative Lagrangian separation and the autocorrelation of Lagrangian velocities. In both regions, results from B1 show that combining assimilated sea surface currents (SSC) with fully observed sea surface height (SSH) leads to greatest improvement in trajectory simulation. This configuration reduces separation distance by over 50\% and significantly decreases normalized cumulative Lagrangian separation and metrics related to velocities autocorrelation functions compared to the baseline using SSC alone. On the other hand, the inclusion of sea surface temperature (SST) either alone or in combination with SSC generally degrades performance. In B2, using satellite-derived SSH, Ekman and winds velocities improves surface drifters trajectories simulation, particularly in the North East Pacific. While the satellite-derived SST in combination with reanalysis-based SSC configuration leads to better trajectories simulation in the Gulf Stream. Overall, we highlight the added value of combining multiple geophysical fields to improve Lagrangian drift simulation on both numerical and real-world experiments.